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Original post by tolaris Quote:
Original post by Iron Chef Carnage
I'll weigh in with the standard caveat about not making it worthwhile to just quickload whenever one of these things happens.
Given how the player doesn't lose anything when they load a saved game, any system which does make a player lose even a smallest thing sounds like system that's never going to be used since it's the worse option. Unless it somehow manages to inflict the loss but at the same (or later) time reward a player in way that'll make the system 'worthwile' for them to use it. (but then you have to balance it for people who'll intentionally keep dying to milk the system for its rewards... tricky)
Idea: Remove "quicksaving". I firmly believe that games should be designed with built-in autosaves at *good*, unscrewyourselfable times (yes designers, that will take actual *effort* and *testing*); however, because I also believe that players should be able to quit any time without losing progress, a "save and quit" option should be provided with a one-time reload. "Sure Timmy, you can quicksave. But I sure as hell hope you're going to get on the bus, because in about five seconds you're going to see the desktop."
It might seem invasive for some people to not allow a save-anywhere feature -- screw you guys. Many PC games, especially shooters, suffer from the presence of quicksaving. Far Cry would be a good example of this if it had not been patched to allow quicksaves; the designers weren't trying to torture players as many suspected, but create tension. Naturally, as soon as I discovered this fact I reinstalled the game without the patch to play as the game had been meant to play. Was I frustrated at the annoyingly-difficult volcano battle (endgame)? Yep. But I felt like I'd really accomplished something when I beat it the next day. Did I freak out when I saw the helicopter appear over the mountains as I merrily coasted along on my hang glider? I did. I hit the ground running, and many, many words that I shouldn't repeat ran through my mind as I scrambled all the way to safety (for the record, I got lucky and the helicopter crashed in that for-instance). And I thoroughly enjoyed the game, only once actually wishing for a quicksave.
Gosh this post felt long. Also, pointless.
Oh well.