how to start a publishing company
I want to start a publishing company over the net people can buy and download that the company owns can you give me some tips on how to start out
Get a good team and get some money.
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Looking for video game music? Check out some of my samples at http://www.youtube.c...ser/cminortunes
I'm currently looking to create music for a project, if you are interested e-mail me at cminortunes@gmail.com
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Looking for video game music? Check out some of my samples at http://www.youtube.c...ser/cminortunes
I'm currently looking to create music for a project, if you are interested e-mail me at cminortunes@gmail.com
Please only message me for hobby projects, I am not looking to create music for anything serious.
June 04, 2005 05:18 AM
start out by talking to a few indi developers. Who might have erlier titles. And Try to get them. As well as a deal on their next release. But you need to have come cash to buy licenses to indi games and such.
Quote: Original post by paranoya
I want to start a publishing company over the net people can buy and download that the company owns can you give me some tips on how to start out
1) Create a decent website with targeted traffic
2) Contact several indie game developers and ask them if they would be interested in your publishing deal.
(Make this deal non-exclusive if possible).
** that will keep you busy for some years ;-) **
Didier
Unique Games for All Ages!http://www.illusionsoftware.be
a) Check local laws about commerce AND ecommerce. (CRITICAL; ~ 1 week)
b) Create a Business plan outlineing Target Market, Competition, Pricing, Strategy, etc. (CRITICAL; ~2-4 weeks)
c) Use your Business Plan as a basis to attract investors and money (~2 months)
d)Create contracts and all other documents necessary for development.(~1 wk)
e) Create a team to develop the resources for you or engage in outsourcing.(~1 month)
e) Wait while all the above comes together and your team creates your resources (~3-9 months)
wait...
wait...
wait...
f) Contact and buy into an ISP that offers ecommerce solution (good storage; max bandwidth)(~a few days)
g) Create a Website that best and uniquely identifies your product and your offerings (~one month)
h) Engage in a Marketing and Advertising Blitz
i) Open Shop!!!!
j) Track all sales
k) Adjust your products, placement, advertising, marketing, etc to better meet your customers needs.
b) Create a Business plan outlineing Target Market, Competition, Pricing, Strategy, etc. (CRITICAL; ~2-4 weeks)
c) Use your Business Plan as a basis to attract investors and money (~2 months)
d)Create contracts and all other documents necessary for development.(~1 wk)
e) Create a team to develop the resources for you or engage in outsourcing.(~1 month)
e) Wait while all the above comes together and your team creates your resources (~3-9 months)
wait...
wait...
wait...
f) Contact and buy into an ISP that offers ecommerce solution (good storage; max bandwidth)(~a few days)
g) Create a Website that best and uniquely identifies your product and your offerings (~one month)
h) Engage in a Marketing and Advertising Blitz
i) Open Shop!!!!
j) Track all sales
k) Adjust your products, placement, advertising, marketing, etc to better meet your customers needs.
I'm so glad somebody else is interested in publishing also. I want to publish my own game(s). I've been doing tons of research in the past few hours and found out TONS of information about CD/DVD publishing. Basically if you have enough money to start up a company (about $25,000) you can pull it off. Here are the basics of what you need.
-CD Duplicator
-CD Printer
-CD Packager
-Blank CDs
-Cases
You can produce each unit for approximately less than $1. Sell it for $20 and thats a $19 profit on each game you sell. You just need the startup money, man hours, case/label design and your set. You can start your own publishing company. After you start making the CDs you have to advertise, and talk to retailers about them selling your product and how much of a percentage they want. I would say it's would be worth it to start you own publishing company to publish your video game. Only $25,000! The equipment will pay for itself many times over. From what I here, publishers give you a very small percentage of royalties anyway, so why not have a publishing company to do it for yourself. You could even do work for other people. It's mostly automated, and you could charge big $$$.
-CD Duplicator
-CD Printer
-CD Packager
-Blank CDs
-Cases
You can produce each unit for approximately less than $1. Sell it for $20 and thats a $19 profit on each game you sell. You just need the startup money, man hours, case/label design and your set. You can start your own publishing company. After you start making the CDs you have to advertise, and talk to retailers about them selling your product and how much of a percentage they want. I would say it's would be worth it to start you own publishing company to publish your video game. Only $25,000! The equipment will pay for itself many times over. From what I here, publishers give you a very small percentage of royalties anyway, so why not have a publishing company to do it for yourself. You could even do work for other people. It's mostly automated, and you could charge big $$$.
Quote: Original post by paranoya
what dose indi developers mean
Independent Game Developers
Quote: Original post by I_Smell_Tuna
Here are the basics of what you need.
-CD Duplicator
-CD Printer
-CD Packager
-Blank CDs
-Cases
You can produce each unit for approximately less than $1. Sell it for $20 and thats a $19 profit on each game you sell.
1. You forgot marketing which is a much larger cost than any of the above.
2. Unless you can find free games to sell then you won't be making $19 profit. Games cost money to make (or buy from whoever made them)
Dan Marchant - Business Development Consultant
www.obscure.co.uk
www.obscure.co.uk
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