Accessory Development
Not sure if this is right place for this. Ok I need to know if it would be possible to like make of gloves and boots that could make you move your character in a game like similar to Sony's Eye Toy or Virtual Reality equipment. If possible per se how would that work?
It would require a motion capture set up - Im not sure how many of your customers have 5g's to drop on getting one of those though.
Good point but couldn't you make one. Cause on a show on the G4 tv show this father and his son made one by programming it and I was just curious.
What was that per-pixel technology we were talking about a few months ago? Wasn't there some infra-red range-finding technology that could stand in for full mo-cap, within certain limitations? It still doesn't sound like the sort of thing I'll just go out and cut a check for, but it might be a step in the right direction.
I don't like the boots idea. Too many leg actions result in you physically moving, and I doubt the mo-cap system could follow you. I'd hate to run to a fight, and find myself a hundred yards away from my TV.
I don't like the boots idea. Too many leg actions result in you physically moving, and I doubt the mo-cap system could follow you. I'd hate to run to a fight, and find myself a hundred yards away from my TV.
The boots and gloves gave me an idea because I noticed that MOST of the people that play video games might be obeist or going to become obeist so in a game I'm working on their is a game where you would have toactually get up and get exercise.Like in FF X you play blitzball without getting up so I thought I could try and help to bring down obeistity by doing this. And the gloves and boots you wouldn't have to run miles away to fight you would stand near your T.V. and just start moving like to run you would run in place and if it were possible to do this for a game it would only be for the sport game in it like blitzball in FF X.
I too would like to see innovations in input technology. However, due to costs and the learning curve of familiarizing one's self with new technology it seems that it is very difficult to introduce new input technology successfully. I think a fully mobile system could prove very useful for several game-types, but unfortunately I think you're going to find the kind of technology you're looking for in arcade-type settings or theme parks first.
I know a Japanese company has invented a series of connected platform tiles that you walk on that actually rotate around each other to place themselves below your feet. The problem with this system is that the tiles doen't move fast enough to keep up with a normal jog or run cycle and additionally the tiles require a very large room to move around. I wish I had a link. Oh well.
Another possibility is a concept that I thought of 12 years ago, which is the use of a spherical treadmill. This concept would also occupy a very large volume so this would also be technology that would be found at an arcade or theme park. Basically, the idea is that you have a large sphere set underground or beneath a platform that is about twenty or more feet in diameter. Only a small 4x4 foot opening is exposed on the top that the player can walk on. Because its a free-rotating sphere the player can walk or run on it as fast as they want and in any direction they want for as long as they desire. There's no limitation in how far or fast you can move on this thing. Three sensors would track rotations in the yaw, pitch, and roll and send this information to the game world. This would all integrate with a VR system and a harness that would allow the player to jump or remain suspended in air above the sphere if the game needed to simulate actions such as skydiving or flying.
Sorry for getting side-tracked. Anyway, I guess what I want to say is that while new input technology appears to offer many new experiences in gameplay it is often difficult to implement, especially by an unknown developer. It is also too expensive for most game consumers to afford. Currently, I'm not aware of any glove-boot combo that would work in the way you want that is cheaply and readily availbe to the public.
I know a Japanese company has invented a series of connected platform tiles that you walk on that actually rotate around each other to place themselves below your feet. The problem with this system is that the tiles doen't move fast enough to keep up with a normal jog or run cycle and additionally the tiles require a very large room to move around. I wish I had a link. Oh well.
Another possibility is a concept that I thought of 12 years ago, which is the use of a spherical treadmill. This concept would also occupy a very large volume so this would also be technology that would be found at an arcade or theme park. Basically, the idea is that you have a large sphere set underground or beneath a platform that is about twenty or more feet in diameter. Only a small 4x4 foot opening is exposed on the top that the player can walk on. Because its a free-rotating sphere the player can walk or run on it as fast as they want and in any direction they want for as long as they desire. There's no limitation in how far or fast you can move on this thing. Three sensors would track rotations in the yaw, pitch, and roll and send this information to the game world. This would all integrate with a VR system and a harness that would allow the player to jump or remain suspended in air above the sphere if the game needed to simulate actions such as skydiving or flying.
Sorry for getting side-tracked. Anyway, I guess what I want to say is that while new input technology appears to offer many new experiences in gameplay it is often difficult to implement, especially by an unknown developer. It is also too expensive for most game consumers to afford. Currently, I'm not aware of any glove-boot combo that would work in the way you want that is cheaply and readily availbe to the public.
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