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Deep Creator/Cosmos Creator for games

Started by May 27, 2005 10:12 PM
3 comments, last by Plasmadog 19 years, 8 months ago
I've recently ran across this "game engine" when I was perchasing Deep Paint 3d from Right Hemisphere. I looked over it and downloaded a demo, but had mixed feelings. I didn't mind learning Lisp, (thought i'm a c++ programmer, at leats there is a c++ sdk) but what i wanted to know is how well it compiles stand-alone .Exe files and if it would be worth it to create a game off this engine.
Indy to Pro: Journeyhttp://phiendstudios.blogspot.com
The user "RadishArtist" (an employee of Radish Works) in the RH|Deep Creator forum teaches Game Level Design with Deep Creator at my college. I dropped the class because the course content wasn't what I was expecting. The course was more about content creation with Deep Creator than it was about level design, which made the course seem more like an on-campus promotion of Deep Creator. Now as for the software... what the course basically showed students was how easy a novice user can build a square, textured, rolling hills map with a little green creature you can easily program for user interactivity. Deep Creator reminded me of the old game creation application, Klik n' Play, which gave me a sour taste. Of course, Deep Creator is more advanced.
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Thank you, I'll stick to DX 9, unless you have any opinions on any low cost engines? (i've thought about unreal tech..but i don't want to licence it for 10+ thousand)


After posting this question i found a similar thread on a fourm at Truevision3d.

This Engine sounds like it's made for beginers, but at the price, it's a rediculus target consumer.


engine sugestions would be greatly appreciated.
(cost is perfered low, but not required. Please Exculde renderware, powerrender, 3d game studio, unreal.)
Indy to Pro: Journeyhttp://phiendstudios.blogspot.com
I'm looking over DX studio, it, liek others, "looks" good, anyone have any experience with this software?
Indy to Pro: Journeyhttp://phiendstudios.blogspot.com
Your choice of engine should really depend on what you want to do with it. Most engines are designed for a specific type of game, although they can generally be coerced into doing whatever you want to do. Decide what you want to achieve, then choose an engine that will do that without requiring too much re-engineering.
You are not the one beautiful and unique snowflake who, unlike the rest of us, doesn't have to go through the tedious and difficult process of science in order to establish the truth. You're as foolable as anyone else. And since you have taken no precautions to avoid fooling yourself, the self-evident fact that countless millions of humans before you have also fooled themselves leads me to the parsimonious belief that you have too.--Daniel Rutter

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