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People, people! Stop making large worlds!

Started by May 23, 2005 06:57 AM
65 comments, last by Wysardry 19 years, 8 months ago
Quote:
Original post by tolaris
Quote:
Original post by frostburn
If I were to map out every planet in the "known" galaxy (gameworld), I'd have to have 1m precicion maps of perhaps 20 planets. Each planet almost 500 000 km2. Perhaps a little smaller for some.

500 000 km2? Are these planets peebles or something?

Earth has a bit over _100 million_ km2 of just the land, alone. While planet size and water coverage will obviously vary, that's pretty good average estimate, i guess.

(just posted a rant on the subject in another thread, though, so no point in going further >>;;


Ah, those pesky zereos... They mean nothing in itself, but can cause large errors if they're missing.. I meant "Earth sized" (around 500 million km2). I'll say that instead in the future and avoid embarrassing myself [smile].
If I model a sphere, I can't just model the land masses. Of course I can use lower detail on the sea bottom though.

EDIT: I posted a follow-up on the other thread you mentioned

[Edited by - frostburn on May 30, 2005 11:13:29 PM]
Quote:
Original post by frostburn
Ah, those pesky zereos... They mean nothing in itself, but can cause large errors if they're missing.. I meant "Earth sized" (around 500 million km2). I'll say that instead in the future and avoid embarrassing myself [smile].

Ahh i see, that makes lot of sense and yup, easy mistake to make ^^

At some point recently i was toying with idea of setting game world on what'd be roughly earth-sized planet scaled to 1/1000th of 'full' size... with 36 km of circumference, it'd mean something like ~100 km2 of land -- enough to fit relatively varied game world but at the same time without forcing things too far apart just to have something 'everywhere'. Between customized timeflow and slightly altered travel speeds it'd still take a player some 6-8 hours of 'constant' travel to 'walk around the world' which i suppose is ok to preserve the feel world *is* huge place ... plus, at this scale the curvature of horizon begins to show just enough to remind it's not actually flat. Might try it eventually in practice later, when i find a while.
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What? I didn't notice that many games ever have a large *world*. There are large level maps thou, such as those level maps in EQII and WoW. You beat the mobs of your level in a level map and leave the map forever for another new level map......to grind and go go.

Hmm...I wont go to noob level cities and dungeons while I cant go to high level areas. Exploring....roflmao....exploring...bawahahahaha..you are going nowhere but always inside a small level map of which you are fooled to think to be part of a big world.

Here's an analogy:

Tom (who's a level1 noob) was put to a small deserted island in the middle of an ocean and he thought, "wow, i am in such a big world". So he killed some mobs and reached level 2. Now he's put to a level 2 small island and he thought the same, "wow, what a big world it is". Yet everyone knows that all he could do was to walk around the small island to kill some mobs, he couldn't go to a level 3 island as a level 2 while he had no motive at all to go back to the level 1 island.

[Edited by - Hawkins8 on June 3, 2005 4:48:02 AM]
The term "world" has many meanings. It is being used here in the context of "a realm or domain" rather than "a planet".

If the word bothers you, substitute the term "playable area".

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