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Original post by perfectly_dark
Have a look at Zelda: Wind Waker on how to do this right. The world is huge but filled with treasures, games, hiden items and all sorts of things to do. It's a blast to explore and if you really don't want to you eventually gain the ability to instangly go to a point on the map.
It's a fifty-fifty case to me. Yes, the world was indeed fun to explore. But I think the designers should've made it 'easier' to figure out what each place had to offer. I mean, in the end, I probably finished only 60% of the game, only because it took too long. If the story lead me to at least half of the 'bonus area's' it would've been a much more exciting world.
I haven't finished the game, I got stuck at the pre-end where you have to collect 8 or 12 or so scrolls, which I find the most stupid part of the entire game. Don't get me wrong, the game was awesome. I love how it worked with the time (day-night, fullmoon-halfmoon etc.) and how the quests involved, sometimes, great stories.
Perhaps I'm a inpatient person. The sailing got boring, I wanted to travel on foot. Hydrophobia?