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My Free A Star Simulator

Started by May 22, 2005 04:14 AM
1 comment, last by Nice Coder 19 years, 6 months ago
Hey there, Recently I have developed an A Star path finding simulation in C#.NET. The code is open source and free to download. You can download it at http://www.innosia.com/download/walkai.zip (if you find broken link please email me at jokenjp@yahoo.com) Though currently it is a big lagging while loading the map (because each tile is inherited from picturebox) but I thought that it might still useful to test your AI. If anyone knows how to optimize the algorithm or has any other better code please write to me to jokenjp@yahoo.com or diouredina@yahoo.com (please give a good subject like 'A Star' so I don't delete it) There is a manual there about how to use the application (not the explanation for the astar algorithm because i think astar algorithm explanation is everywhere in net). Thanks a lot and I wish to hear your opinion. John
Downloaded and tried it and it's pretty cool.

I think this should go in the Gamedev Showcase.

Good work.

ace
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Quote: Original post by Innosia
Though currently it is a big lagging while loading the map (because each tile is inherited from picturebox) but I thought that it might still useful to test your AI.


If its anything like vb, then you should do a picturebox picturebox copy instead of loading the picture a whole lot of times. (i just load up a set of tiles as a set of 'internal' pictureboxes, then i go and do a picturebox-picbox copy. Be sure to set the visible properties to false beforehand and true afterwoods. Just faster that way)

From,
Nice coder
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