How much should it cost?
This question regards all kinds of applications, not just games. So, how much would you price your application and which are the criteria for your decision?
That's great. No answer so far. Is this because you don't have a clue or is the question too general? Ok then, let's alter it a bit.
Which, in your opinion, are the factors that affect the price of a software product?
Which, in your opinion, are the factors that affect the price of a software product?
Quote:
Original post by Buklenios
Which, in your opinion, are the factors that affect the price of a software product?
The amount of time spent in designing, developing and testing it.
Niko Suni
Quote:
Original post by Nik02
The amount of time spent in designing, developing and testing it.
Given that I know how to design, develop and test, I guess.
I can think of a few other factors besides time spent:
-How useful the software is. (i.e. how many people will benefit from it).
-How many people worked on it.
-How much will be spent advertising it.
-How is it going to be maintained.
-How many people are expected to buy it.
But I can't say for sure that my application is worth that much money. All I can say is that, according to these factors, it should cost more than another application where less efford is put during it's lifecycle.
So if you can think of any more factors, please list them here.
You should price it such that the product of (marginal profit)*(copies sold) is the greatest. To estimate (copies sold) you have to do pretty serious market research. If you don't know how to do market research, then you'd better learn first :-)
enum Bool { True, False, FileNotFound };
Quote:
Original post by hplus0603
You should price it such that the product of (marginal profit)*(copies sold) is the greatest. To estimate (copies sold) you have to do pretty serious market research. If you don't know how to do market research, then you'd better learn first :-)
That's more like it. Sounds like the proper way of pricing products.
Quote:Agreed. The best price is the one that gets you the most profit. Whether that's selling 1Million copies with $1 profit each or 1Thousand with a $1000 profit each is a hard thing to find out.
Original post by hplus0603
You should price it such that the product of (marginal profit)*(copies sold) is the greatest. To estimate (copies sold) you have to do pretty serious market research. If you don't know how to do market research, then you'd better learn first :-)
But the other side is to figure out how much you need to pay back the costs of developing and marketing etc.
From a proper business model it should vary on basically what the product offers. If we were to always base price on how much time it took to create it we would always have elevated prices. So its wise to look at the market and *fairly* evaluate what features your software offers that others don't. Then, compare the areas where your software falls below market expectations. Software that is specialized always costs in the thousands because its design with a smaller market base. (Software such as SAS (made by the SAS Institute) is a package that companies spend tens of thousands to license.) The company that makes it is rank the #1 company for software developers to work for and is valued in comparison to Microsoft. - There product has earned respect for what it delivers.. Quality Statistical regression queries.. Now consider, Microsoft sells Windows for about $100-$200 a pop but has NEVER delivered a 100% quality product. This is a clear comparison between stealing the money through elevated pricing and monopoly tactics and earning the money through a quality product. (And to date, I've never seen SAS crash or have an error.... weird..)
Just remember when you establish a price for your software ask yourself.. Does the software really earn/warrant every penny? - I tend to think if you feel like you are asking for %80 of what its really worth you are not "over-pricing."
And whatever dollar amount you choose.. always remember to add the 99 on the end. :P (ie $24.99, $59.99, etc..)
Tye
Just remember when you establish a price for your software ask yourself.. Does the software really earn/warrant every penny? - I tend to think if you feel like you are asking for %80 of what its really worth you are not "over-pricing."
And whatever dollar amount you choose.. always remember to add the 99 on the end. :P (ie $24.99, $59.99, etc..)
Tye
Explorations v9.0http://www.explore-rpg.com
I read on quite a few websites including spiderwebsoftware.com that new Shareware authors tend to make the mistake of underpricing their products.
And if you go too low it's possible that it will make your product seem like it's not worth buying. Sometimes, raising your price will increase sales.
This is just whawt I've read. Hope it helps
And if you go too low it's possible that it will make your product seem like it's not worth buying. Sometimes, raising your price will increase sales.
This is just whawt I've read. Hope it helps
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
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