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is there a future in gamedev for MacOS ?

Started by May 09, 2005 09:05 PM
10 comments, last by nagromo 19 years, 6 months ago
Quote: For instance, no game that uses Havok has been released for the Mac due to Havok being asshats about the Mac version.
Not to mention Half-Life, which was cancelled just before it hit beta. Valve & Sierra == Douchebags.

Quote: They have. Where you two got those ideas from, I have no idea.

Not sure either ;). Thanks for clearing that up.
Free Mac Mini (I know, I'm a tool)
Quote: Original post by Roboguy
Quote: Original post by igni ferroque
Quote: The lack of shaders isn't that big of a problem; you should have a way to work without shaders anyways because not everyone's cards supports shaders.
MacOS supports shaders. I don't think any Cg compilers have been ported to MacOS, if that's what you mean.
They have. Where you two got those ideas from, I have no idea.


The OP said "glsl isn't supported yet," and I was responding to that. I also stupidly equated glsl=shaders, which isn't true. Sorry.

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