All Content
Blogs
Forums
News
Tutorials
Log In
Join
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
18
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Music and Sound FX
Advertisement
Testing out new goodies
Music and Sound FX
Audio
Started by
jeffie7
May 07, 2005 09:29 PM
-1
comments, last by
jeffie7
19 years, 10 months ago
jeffie7
Author
256
May 07, 2005 09:29 PM
Just got some new toys for my home studio and figure I'd post up the first beta demo clip I made. I can't wait till I fully figure this thing out.
www.jeffnortham.com/sovtest.mp3
www.jeffnortham.com
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ game implementation
For Beginners
click and drag sprite
For Beginners
Support for template functions is now implemented in 2.38.0 WIP
AngelCode
How to calculate distance map
Artificial Intelligence
Navier-Stokes fluid dynamics
Math and Physics
asBEHAVE_CONSTRUCT with custom POD string type requires 'const'
AngelCode
Advertisement
Recommended Tutorials
The Essential Guide to Flash Games: Chapter 2
General and Gameplay Programming
A Full C64 Game - In 2013
General and Gameplay Programming
A Journey Through the CPU Pipeline
General and Gameplay Programming
Box Filtering Height Maps for Smooth Rolling Hills
General and Gameplay Programming
Design of an Indie Action Game
Game Design and Theory
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top