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Features for Online (Turn based) Strategy Game

Started by May 06, 2005 07:57 AM
-1 comments, last by Son of Cain 19 years, 9 months ago
Hi, Our game is a turn-based strategy game, based on Final Fantasy Tactics. The game features a 2D world map, filled with cities of geographical importance. The game storyline is about a war between two factions, each one holding many clans of warriors to fight the war. That's where the players come in: - Players are organized in clans; A clan is a gathering of players with common interests, like a guild of popular MMOs; - Players can also be solitaire mercenaries, having no affiliation with any clan or faction; - A clan is affiliated with a faction, all of its movements will impact the world and its faction progress. But I think my desing has many flaws. First, I'm worried with the dependence one player will have with other players of its clan and faction. It can be the very motivation for people to play my game, but also (and most likely), the reason to abandon it, since there are plenty of people who know how to ruin an online game ;) And also, I would like to hear suggestions on how to design the warfare system... Players' compensation, loss, control of territory, etc... I've been accompanying the other threads of this forum that discuss this, but they are not specific to turn based games (am I wrong?) Thanks in advance for any feedback! Son Of Cain
a.k.a javabeats at yahoo.ca

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