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Original post by Anonymous Poster
Yes, the same basic speech to text could be used for NPC interactions (and self spell casting...) -- solving another one of the clumsy parts of these games (raw typing to NPCs or using menu controls). The language translation being done on the client side VR (may need a localized grammar parser to handle differences in sentence structure, etc...) is yet another bonus.
Ah, I actually missed that. You're suggesting that to translate the languages so that they are unqiue sounding to different races, each player's client (whether or not they are streaming sound files to other players of their race)
would be constantly processing the VR and if other players from different races were nearby, they would hear not a distorted stream, but a systematically translated reenactment. =]
My major concern would be the variety of voices available, but besides that this seems to help solve a lot of our problems. What is your name? I appreciate the suggestions! =P