Concurrent Programming
Does anyone know a good book on it? I want to try my hand on threads and network programming but want to have a solid base for it first. Any suggestions?
i thought you were going to talk about working on 16 different projects at once...
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
I highly recommend these books on those subjects.
Programming Applications for Microsoft Windows (Dv-Mps General) by Jeffrey Richter
Network Programming for Microsoft Windows, Second Edition by Anthony Jones, Jim Ohmund
Kuphryn
Programming Applications for Microsoft Windows (Dv-Mps General) by Jeffrey Richter
Network Programming for Microsoft Windows, Second Edition by Anthony Jones, Jim Ohmund
Kuphryn
Neither of those books focus on concurrent programming, as the original requester asked for.
I learned concurrency through the dinosaur OS book, plus the book "The Concurrent C Programming Language" which came paired with a version of C that had built-in support for various concurrent constructs. I wouldn't necessarily recommend this path to someone learning it these days, though :-)
I learned concurrency through the dinosaur OS book, plus the book "The Concurrent C Programming Language" which came paired with a version of C that had built-in support for various concurrent constructs. I wouldn't necessarily recommend this path to someone learning it these days, though :-)
enum Bool { True, False, FileNotFound };
I asked a similar question a while ago and ended up answering myself [smile]
Game Programming Blog: www.mattnewport.com/blog
Quote:
Original post by mattnewport
I asked a similar question a while ago and ended up answering myself [smile]
Thank you. I was wondering though. I'm not an "experienced programmer" so will I be able to follow the book? Does it have good (almost detailed) explanations? Or will I have to look for a beginner's book on concurrent programming?
It assumes a reasonable working knowledge of C++ and/or Java in order to follow the code snippets but I would think you'd be able to follow it even if you're not an expert, as long as you're not a total beginner. Most of the discussion is quite high level and the book doesn't assume much if any prior experience with concurrency.
Game Programming Blog: www.mattnewport.com/blog
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