Little Space scene (Movie)
Hi! I have made a little 3D movie for my upcoming game: http://www.homemadesoftware.dk/aehp/smc.wmv Do you like it?
i can't vsay much about because it wasn't very long but it was cool. what tool did you use to create it?
Thanks
No it was short i know :D
I used Blender : www.blender.org
A Open source 3D moderler and animator relly nice :D
No it was short i know :D
I used Blender : www.blender.org
A Open source 3D moderler and animator relly nice :D
Cool. If I were you, I would add some stars in the background, and also append the title of your game at the end (if this is some kind of promo video thing).
Cool.
I hope you don't mind me dissing, but I think the sound was a bit out of sync. The loudest part of the woosh should be when the ships are about 1/3 in from the left and fade out a bit faster. [smile]
I hope you don't mind me dissing, but I think the sound was a bit out of sync. The loudest part of the woosh should be when the ships are about 1/3 in from the left and fade out a bit faster. [smile]
η β π
Quote:
Original post by Radioactivebloke
Cool.
I hope you don't mind me dissing, but I think the sound was a bit out of sync. The loudest part of the woosh should be when the ships are about 1/3 in from the left and fade out a bit faster. [smile]
if you wanna get technical, there shouldnt be ANY sound :-P
Quote:
Original post by hms117
Hi!
I have made a little 3D movie for my upcoming game:
http://www.homemadesoftware.dk/aehp/smc.wmv
Do you like it?
It's a good start.
Needs some fight scenes and the stars shouldn't just be single white pixels because it looks too fake.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
looks ok, but it didnt the animation didnt seem smooth. A bit of animation on the engine effect would be cool:)
Quote:
Original post by BosskIn Soviet Russia, you STFU WITH THOSE LAME JOKES!
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