Sorry it's taken so long to get to reply, btw. Hope some are still following this.
Quote:Original post by Nathan Baum What's the nature of this ghost?
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I could offer you a fancy "quantum-based energy patterns" whatsit, but I'm not sure this matters, really. The technology can twist to fit the need of the gameplay, which I think is a much more vital focus. I don't mean to appear to turn your question aside lightly (especially since you've put a lot of thought into it), but I've observed that where science fiction is concerned (unlike fantasy) it's easy to get so twisted up in reality that gameplay is forgotten.
Quote: How? Can the ghost physically interact with the universe? If it can, it is really a 'ghost'? If it's stored on a computer, would it need to hack into the technology from afar? Why wouldn't a ghost just use its power to turn on an android and avoid having to reincarnate in a fragile human body.
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Well, FWIW, because I've read far too many depressing "we're all destined to become silicon" books, my idea about the ghost is that flesh is a technology, the universe's natural technology for storing dense quantum entities. Silicon can come close, but AI that arises from it is a totally different order of life, with different strictures and objectives; and the closer a person gets to machine, the more they lose of "vital essence" (if you're familiar with that old concept).
Quote: Why can't a ghost learn skills or develop its personality?
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Again, here we simply have gameplay in search of a handy explanation. Do we say that the brain is what holds the skills? The restart options are to add interest and challenge.
Quote: What happens to the intellect that previously inhabited the child? Are they dead, or could they have become ghosts as well? Might the child you killed reincorporate itself and seek revenge on the parent that killed it?
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Why so negative? This concept must suggest some sort of positive, additive process rather than a vampiric, subsumptive one.
The intellect of the previous child, for gameplay purposes,
doesn't exist. Your will and theirs are identical.
I think this is one of those things that no one will care about, such as "why in Sim City do you get to establish commercial and residential realestate when you're the mayor," or "where do your troops sleep in Warcraft."
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Quote: If tech permitted, you'd start as a clone that had whatever skills you last "backed up" with. Each backup would cost money or some special resource, and you could only backup in certain places. Backups would be along "soulcatcher networks" (like cell phone nets), and you'd have to be part of a faction that had a safe and secure respawn loc or your enemies would just come in and kill you again.
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You don't need 'ghosts' for this. Have an implant which broadcasts a constant signal on the network whilst you're alive. When you die the signal stops and you are reincarnated as a clone. If, in the science of your game, you can use quantum entanglement effects to send messages faster than light, you don't need a network, and nothing could block the signal.
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Since "ghosts" in this universe
are forms of organized quantum energy, I think we pretty much agree here except on the idea of tunneling. Not only is it a convenience (again for gameplay, risk and reward behavior), there's no reason to expect that with a barely understood science there couldn't be requirements or catches that stand in the way (especially if it serves gameplay).
Quote: Do you need ghosts to do this? The player isn't really her character. If the character dies, the player could continue the game in another character without the game world needing to know about it.
If 'ghosts' are just AIs running on a computer, I don't have a problem with the idea. But if that's true, then when you're 'alive', you're just an AI running on the computer inside your skull. There shouldn't be any effect on your ability to develop skills and 'level up', except perhaps for skills which your body, rather than your mind, learns to apply. |
AI in the skull (cybrid) is an intriguing idea, but my instinct says that it's far too sterile to be appealing. For good or ill people need an emotional, human anchor to relate to. Whatever
real technology holds for humanity (cloning, post-human silicon consciousness, AI), we are deeply wedded to our mythical and mystical / superstitious roots.
Look at a game like Total Annihilation as an example, a great game that hasn't 1/10 the flavor of a Starcraft or Warcraft. Or consider something like the movie The Matrix and ask yourself if the characters would have been as engaging if they were machines.
Hardcore science geeks (like myself, and I suspect you) might be able to empathize for an electronic consciousness, but everybody else needs something with a soul.