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Original post by frostburn
I don't see any problems with such dark possiblities as having been a mine slave or child soldier or anything else really. If it could happen in real life I don't think it should be impossible in a game world. Of course you shouldn't be too graphic about it and when you're designing it you shouldnd go out of your way to choose bad fates rather than good ones. It does open up some interesting posibilities in the main game, such as revenge against oppressors or an abusive father, having become a criminal or many other things.
Yes, I thought this might also be perfect ground for symbolizing the mind. Bad things would strengthen, give bonuses as well as drawbacks. Kind of a "that which does not kill you makes you stronger, but a little crazier" mentality.