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Super Nintendo

Started by November 13, 2000 06:49 PM
1 comment, last by maketty 24 years, 1 month ago
Hey, when the professional developers go to making a SNES game (Well when they did) do they have a special API? Also, if you wanted to make Super Nintendo games, is that at all possible on the amateur level? Like what hardware would you need? I know it is possible to take a SNES cartridge and create a ROM file, but is it possible to take a ROM file and put it on a cartridge? Is there any restrictions you have to deal with when coding an SNES game? I am very curious about this stuff!! If anyone knows I would appreciate any answers! Thanks! Maketty (Matthew FitzGerald) Knightvision Games
The meaning of Life part 5: Live organ transplants...
Maketty (Matthew FitzGerald) The meaning of Life part 5:Live organ transplants...
Yeah they have stuff to do that. I''m not sure about the details for the SNES, but they actually sold amatuer dev PS1''s.

I think Code Warrior''s made IDE''s for some of those type of things. I imagine you have to buy it through the deeps-pockets though (from Nintendo/Sony/Sega...)

Where I work they used to take Atari ROMs out of the cartridge and dup ''em using standard eeprom writers. I imagine the NES & probably the SNES work the same way, maybe even the N64...

Buy a cheap game or two from funcoland and pop open the cases, try not to break anything (or buy some duct-tape ) so you can put ''em back together. You''ll also need an eprom burner (or an eeprom writer, ~$300). You can read (e(e))proms with them as well, write once to an eprom, erase & write to an eeprom. (and flash means you can write to it using the cpu & software).

If you look at a bunch of eproms, you kinda get a feel for what they look like. Usually an inch long, half inch wide, and a series of rather large pins on the sides (when compared to ram chips, or other more complex ones).


Actually I remember that NES games used something call MMCs, MMC1-5 as technologies got cheaper and NES games got better.


...
hum, now I want to go crack open my snes games and look! (i got a burner...)
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
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Wow, that was a lot of info thanks a great deal!!


Maketty
(Matthew FitzGerald)
Knightvision Games
The meaning of Life part 5:
Live organ transplants...



Maketty (Matthew FitzGerald) The meaning of Life part 5:Live organ transplants...

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