wings3d head
The tutorial is http://www.secondreality.ch/tutorials/modelling/head.html
Its a great tutorial, it teaches the basics which are easily adaptable towards whatever you want to do (i.e. even the most detailed face would use most of these techniques.) I strongly recommend it!
I was also wrong, the face is 25,0000 poly....way way to high. However I smoothed twice so I guess it could be as low as 6,500 poly. Anyways, thanks for the comments and hope the tutorial works....Although no body has any critique, I have been told by others that for an old man his posture is to good and face to smooth.
Its a great tutorial, it teaches the basics which are easily adaptable towards whatever you want to do (i.e. even the most detailed face would use most of these techniques.) I strongly recommend it!
I was also wrong, the face is 25,0000 poly....way way to high. However I smoothed twice so I guess it could be as low as 6,500 poly. Anyways, thanks for the comments and hope the tutorial works....Although no body has any critique, I have been told by others that for an old man his posture is to good and face to smooth.
Those are great pictures.
In order to get the render to save to a file in wings, click on the strange little picture next to the OpenGL render button to change options and select Render to File instead of Render to window. Or something like that.
In order to get the render to save to a file in wings, click on the strange little picture next to the OpenGL render button to change options and select Render to File instead of Render to window. Or something like that.
Zorx (a Puzzle Bobble clone)Discontinuity (an animation system for POV-Ray)
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