Which game would be easiest to code as a first game? I was thinking Space Invaders, there isn''t much AI and the controls would be simple. Pac - Man you would have to do the path finding AI for the little Ghosts, Aliens etc. Asteroids, you would have to do something so the asteroids would go all different ways. I am probably going to code Space Invaders. Does anyone think the other games are simpler? Another thing, does anyone have any suggestions on coding a game like Space Invaders? Thanks!
Maketty
(Matthew FitzGerald)
Knightvision Games
The meaning of Life part 5:
Live organ transplants...
Pac - man, Asteroids, and Space Invaders!!
Maketty (Matthew FitzGerald) The meaning of Life part 5:Live organ transplants...
yeah seems to me space invaders would be easiest...you could probably have a 2D array holding the space invader mosters I would guess.
"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.
Edited by - Nazrix on November 12, 2000 10:01:17 PM
"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.
Edited by - Nazrix on November 12, 2000 10:01:17 PM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Thanks Nazrix!
Maketty
(Matthew FitzGerald)
Knightvision Games
The meaning of Life part 5:
Live organ transplants...
Maketty
(Matthew FitzGerald)
Knightvision Games
The meaning of Life part 5:
Live organ transplants...
Maketty (Matthew FitzGerald) The meaning of Life part 5:Live organ transplants...
Yeah, shoudn''t be too hard.
Just make a structure for the monsters that can hold the position, state, stuff like that. Make an array of monsters or whatever, and each frame change the position, if they reach the edge of the screen move them down a row, and the less monsters the faster they should go.
Just make a structure for the monsters that can hold the position, state, stuff like that. Make an array of monsters or whatever, and each frame change the position, if they reach the edge of the screen move them down a row, and the less monsters the faster they should go.
I did a Space Invaders clone for my first game too, if you want to see the code it's up on my web site:
http://www.crosswinds.net/~uselessknowledge
Hope it helps!
Edited by - Qoy on November 13, 2000 1:22:58 AM
http://www.crosswinds.net/~uselessknowledge
Hope it helps!
Edited by - Qoy on November 13, 2000 1:22:58 AM
Actually, I think I have to disagree with everyone else here. Asteroids would be easiest (imo). The trickiest thing in Asteroids is to find the x and y and x-velocity/y-velocities in relation to various angles. I''m just talking about the NewX = cos(Angle) + sin(angle) or whatever it is. Well, that''s what I made for my first game, and it was Way easier for me. Simply because you don''t have to do much, besides figuring out how to add special stuff, because for every frame, all you have to do is update the x and y positions of all the asteroids, and the ship, and test collisions, which probably aren''t more than bounding circles. Well, just my thoughts...
farmersckn
farmersckn
Yesterday is the past, tomorrow is the future. Today is a gift, that is why we call it the present.
I have another suggestion here: What about a Tetris-clone? There is no AI, no complex maths but it still includes all the things that are basically needed for all the games to come... In my opinion that would be a good "first-game"! ;-)
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There are only 10 kinds of people: those that understand binary and those that don't.
ive got examples of tetris and asteroids and pong/breakout on me site. pacman would be the hardest diffently unless u made the ghost really dumb
http://members.xoom.com/myBollux
http://members.xoom.com/myBollux
Thanks for all the replys everyone! I will check out your code Qoy, thanks! Tetris is a possibility, but I was thinking of saving that till I get the hang of things better. I appreciate all the help!
Maketty
(Matthew FitzGerald)
Knightvision Games
The meaning of Life part 5:
Live organ transplants...
Maketty
(Matthew FitzGerald)
Knightvision Games
The meaning of Life part 5:
Live organ transplants...
Maketty (Matthew FitzGerald) The meaning of Life part 5:Live organ transplants...
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