Quote:Original post by Wavinator
Quote:Original post by sunandshadow I would pick the guy in the leather jacket, because only the last two choices don't have any obvious connotations of violence or black and white morality, and the very last one doesn't have any people. (This is a pretty dubious and unbalanced set of choices.)
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It's funny that your first response about morality and violence were exactly what I was intending to capture. I'm curious if you felt any visceral negative responses to the other choices?
Consider that the choices represent:
- Humanitarianism / Defense of life
- Do-gooder / standard hero
- Law above all else
- Conversion (even by conquest)
- Savagery
- Amoral opportunism
- Lawlessness
- Rebel / anti-hero against the system
- Dispassionate logic
These would be personality options, which in turn would impact the game world and possible story vignettes. |
I definitely felt visceral positive and negative responses to pretty much all the choices. The first choice I assumed would result in a stupid story about being a pure and honest white knight, probably with religious overtones - a lawful good alignment, as it were.
The second symbol did not indicate a do-gooder to me - because of the black, white, and gray I assumed it would be about playing a neutral-alignment character, perhaps an amoral mercenary who doesn't have any ideals or care about anybody.
The third I recognized as justice - I don't typically like stories about justice because they always involve crimes and/or sacrifices. I prefer win-win creative problem solving and happily ever afters.
The fourth I interpreted as being about flashy angry magical combat, another likely source of stupid stories such as fighting animes. :P
Fifth, death: vengeance or horror, neither of which I like.
Sixth - I might have chosen this one except for the atomic cloud. I like the idea of an attractive powerful character skillfully juggling things, expecially the world, but the $ and the bomb made me suspect that the moral of the story would be about greed and punishment, another type of story I would rather avoid.
Seventh, death again, and guns - what is it with all this death and violence? Vials suggest addiction, which generally results in a tragic story.
Eighth - this is the one I chose. I did not interpret him as a rebel, unless by rebel you mean something like a freethinker not constrained by social acceptability. He's smiling, which suggests the story won't be all about sadness or rage, and the leather jackets and chrome sunglasses are cool and give me hope that there might be flirtation or actual sex in the story. I would be happy to either hear a story about him or roleplay him in a game.
Last - This is abstract, numerical, mechanical, artificial - probably indicating a philosophical hard-sf story. I prefer stories about humans and human relationships.
So I was seeing the symbols not so much as representing a character, but more as representing the tone, theme, and moral of the story the game would tell me, and most of the stories were not what I wanted to hear. So where are all the symbols indicating romance, friendship, dreams, building something great, seeing exotic locales, or anything even remotely humorous?