quote: Original post by Sandman
MKV.
1. Your alignment axample is slightly unfair, since you denied the ''Evil PC'' a career.
You call it a career, but it''s really a form of motivation. Giving a career along with an alignment is a form of motivation, albeit still pretty limited.
quote: Original post by Sandman
In any case, this is an admission that motivations alone are not enough either. Since when was aggression a motivation? My argument that you need some form of personality description holds.
But is "evil" a personality description? I don''t feel it is ( I never have ). Emotions to me form part of the motivation. What kind of emotion a character feels is important in characterising the actions.
Hrm, I guess I am trying to get towards a specific characterisation of NPCs. Most NPCs will have a very limited space within which they operate. A baker will rarely stray far from his shop, and his motivation will largely be getting the cheapest components and the best price for his bread ( to make a living ). Instead of saying "this is a good baker", just let the NPC try to satisfy the goals, and some kind of behaviour will emerge. In this case, with the goals I''ve described, it would probably be a pretty neutral character, not involved with anything else.
People might not remember what you said, or what you did, but they will always remember how you made them feel.
~ (V)^|) |<é!t|-| ~