Making Games
What is usually the first thing you do when programming a game? Such as creating the input section, tile system (for a 2d game), physics, stuff like that. What do you do first, and what order do you usually go in. Right now I'm stuck on what to do first, I already have the basic console done to where it initializes and sets the screen size and stuff like that. I have no idea what would be needed first, I don't want to make something, then realize it needed a whole section finished before I did it and have to get rid of tons of code, I'll end up having to do that with some things anyway but I'd rather keep having to do that to a minimum. If it helps any I'm making a 2D overhead non-iosmetric tiled game that has online play support. Thanks for any help you can give.
Edited by - Slayer-X on 11/12/00 3:16:47 AM
I wrote a whole article on stuff like this, and how I went about choosing the order for writing my tile-based game... check it out at my website (link below), Resources section, article #7.
-Ironblayde
Aeon Software
Next thing you know, they''ll take my thoughts away.
-Ironblayde
Aeon Software
Next thing you know, they''ll take my thoughts away.
"Your superior intellect is no match for our puny weapons!"
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