Quote:How are these positive things? I hate ads, and can barely watch TV because of the massive number of them. There are 4 minutes of ads every 10 minutes, and then in the shows there will be characters saying stupid slogans like "Ah, this coka cola is refreshing" or they'll point out their brand name shoes or something like that.
Original post by Mike Bossy
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- Ads everywhere. TV, print, movies, billboards in time square, etc.
- Halo 2 is at 7 million copies?
- EBX, Gamestop, target, walmart, etc. all have a huge selection of games
- Funding is still hard to find but when you get it it's in the millions.
- There are now award shows for game developers hosted by Snoop Dog on Spike TV.
- Everyone is a gamer.
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The web is become infested with ads as well, but at least they're optional unlike those on TV (meaning I can easily read a page while the ad blinks away, while a show is interrupted by the ads).
The next two points (and the last) cover the mass market aspect of gaming, which isn't so great since all a game needs to become mass market is exactly what indies cant give - ridiculous amounts of art. It represents the era of craptitde as far as gaming is concerned - people don't even know what quality means (after all, you can't see it on a box) so they'll buy game after game and play each for a few weeks and end up paying tons of money for almost no enterainment without even realizing it. Alternately, there are MMOs with are IMO just as bad, but at least the players enjoy them enough to keep playing and paying. Still, there is no innovation there either really and games are just recycling what the last MMO used without even trying to change something. There are a few exceptions, but far too few and even those have very little innovation (and it is only innovative for MMOs and not gaming in general).
The funding issue doesn't really make much of a difference IMO - many years ago you needed a few months to make a game, and you would get a little funding for a few guys to do that. These days, you need a HUGE team with tons of 3d modelers and texture artists and level designers and it takes years to make a game, and you get enough funding to do that (when you get any).
The award shows are nearly an insult, they're not about games they're about the hosts of the show and how many copies sold of what. Since most places don't allow you to return games, sales is not at all an indication of quality, especially when you throw in the effect of the marketing that huge studios can afford to put out that fool most of the masses.
Summary: Those aren't positive aspects of the industry today. If you want to point out pluses, point out resources like gamedev.net, all the books that are out there, the language choices(thoough most people don't choose, it is possible to since there are good compilers for many languages now even for embedded programming), and other ways development was made easier.