Lighting Problem.... Need help :(
I need help.
Rendering a MS3D model of a jeep I get an odd problem with my "flashlight" I have sort of ductaped to my camera.
When I position the camera below the Jeep and point the light upwards, the bottom half of the jeep is lit.
All is well.
The problem arises when I see in my other 3 viewports (that are using 3 different cameras positioned above the jeep) that the jeep is lit from above at the same area and with the same intensity.
Clearly the light shines through the jeep.
How do I correct this? The other cameras don't have lights connected to them.
[Edited by - the_recon on April 6, 2005 4:45:09 PM]
Js
Thanks for nothing.
After a while, I started loading a few other models, and can only come to one conclusion.
The normals are screwed up.
I loaded a model of a ninja, which is correctly lit, while my car models act as if they were transparent to the light.
I'll add normalrendering support soon when I get the time to detect these sort of things sooner :)
Anyway, I found the problem.
Yay.
After a while, I started loading a few other models, and can only come to one conclusion.
The normals are screwed up.
I loaded a model of a ninja, which is correctly lit, while my car models act as if they were transparent to the light.
I'll add normalrendering support soon when I get the time to detect these sort of things sooner :)
Anyway, I found the problem.
Yay.
Js
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