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Original post by Wavinator
Meh. You're not the only one! If it means anything, the star I'm guided by is called "convey human interest." That's why I put so much work into personality, moral dispositions, and social gameplay. I refuse to resort to story alone. (In the beginning this was all about cool spaceships, and I scrapped THAT because, like most games, it was a game about objects.)
That’s only natural, games evolve and change as you develop them and flesh out your ideas. My original impression of the game was sort a simulated sci-fi universe with its own culture, history, technology and races for the player to interact with in an ever changing and evolving game universe. Where each of the playable races provides its own unique game play experience and has its own interweaving story arch. I was rather looking forward to playing as an Ine captain leading my brethren on a quest to rediscover our lost home world. But I'm sure your current idea will provide its own set of new and interesting game play. So when the demo out? [wink]
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I'll try this but instinct tells me it fails to act as a driver that makes you appreciate survival. Time would flow continuously but you could stand around in an open-ended setting doing nothing. That's my near-worst nightmare.
I don't think you have to worry about that, after all what’s the point of playing a game if you are just going to stand around all day doing nothing? :) If all the players action have cost then player has a cost/incentive based game mechanic rather then one based around game play interrupted by maintenance.