Possumball field ideas
Instead of the standard baseball diamond, Possumball takes place in various rural locations, each with its own hazards and obstacles. So far I have: Cow pasture - Slip if a fielder or runner steps in a cow pie, thus slowing them down. Toying around with the notion of having cows as moving obstacles. Forest - Running into trees will have the same effect as a cow pie, with different animation. I can't seem to come up with ideas for the other fields. The most development on the site should be farmlands, as it's basically hillbilly amateur baseball.
300
In the land of the proud and freeyou can sell your soul and your dignityfor fifteen minutes on tvhere in Babylon.
Woah, tree = cow pie? I think that should be a "SMASH!" obstical... much like a cow would be as a moving obstical. In a forest, the alternate version of a cowpie might be a big slug or something for that "SQUISH!" type of obstical.
I'd say create three or so basic obstical types, and change out the graphics for them, and in each level switch around which type moves. *indicates moving.
"SQUISH!" - something potentially slimey that makes the character trip, slip, and temporarily removes friction (Cow pie, *Slug, diaper)
"SMASH!" - something hard that stops the character dead and makes him/her fall over, to get up a moment later (*Cow, Tree, playground equipment)
"GAHHH!" - something unpleasant the character encounters that makes him/her run around in pain for a short period of time- ultimately ending up in a different location in a random direction (Campe fire with a cowboy holding a cattle brand, briar patch, *hornet swarm)
The first examples of each type are the old west, the second are the forest, and the third are a children's playground.
I'd say create three or so basic obstical types, and change out the graphics for them, and in each level switch around which type moves. *indicates moving.
"SQUISH!" - something potentially slimey that makes the character trip, slip, and temporarily removes friction (Cow pie, *Slug, diaper)
"SMASH!" - something hard that stops the character dead and makes him/her fall over, to get up a moment later (*Cow, Tree, playground equipment)
"GAHHH!" - something unpleasant the character encounters that makes him/her run around in pain for a short period of time- ultimately ending up in a different location in a random direction (Campe fire with a cowboy holding a cattle brand, briar patch, *hornet swarm)
The first examples of each type are the old west, the second are the forest, and the third are a children's playground.
~BioMors
Quote:
Original post by BioMors
Woah, tree = cow pie? I think that should be a "SMASH!" obstical... much like a cow would be as a moving obstical.
The way I have it planned out it's basically the same. The runner/fielder slips and falls, is delayed for a few moments while he gets up, then he can go again. If they run into a tree, they fall back, they're delayed for a moment while they recover, then they can go back on their way. Of course, the animations and sound effects would be different for both. Although I am thinking about retooling the system. Some of the suggestions would make for good sight gags, which is important to the game.
And I never thought of having obstacles that completely took the runner/player off the path. Thanks for the idea.
Quote:
Original post by coderx75
Slipping in cow pies? rating++
I've seen a cartoon where characters threw cow pies at each other while maintaining a TV7 rating, but I don't remember what it is. I don't think it would really have an effect. Besides, I don't think indie shareware is governed by the rating system.
300
In the land of the proud and freeyou can sell your soul and your dignityfor fifteen minutes on tvhere in Babylon.
"I've seen a cartoon where characters threw cow pies at each other while maintaining a TV7 rating, but I don't remember what it is. I don't think it would really have an effect. Besides, I don't think indie shareware is governed by the rating system."
I think he meant he rated you up. Gamedev has a rating feature where if somebody is helpful or does something you like, you can rate them up- he really liked your cowpie idea, so he rated you up, and you now have a higher user rating. You can check you control pannel to confirm that, but that's my guess, heh'
I think he meant he rated you up. Gamedev has a rating feature where if somebody is helpful or does something you like, you can rate them up- he really liked your cowpie idea, so he rated you up, and you now have a higher user rating. You can check you control pannel to confirm that, but that's my guess, heh'
~BioMors
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