I believe this game does show promise.
What really makes or breaks this game is how you deliver the premise.
Go for style, panache, moxie. . . and you should be in good shape.
Does this idea show promise?
-----------------"Building a game is the fine art of crafting an elegant, sophisticated machine and then carefully calculating exactly how to throw explosive, tar-covered wrenches into the machine to botch-up the works."http://www.ishpeck.net/
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