SDL particle systems?
I'm just wondering if there are any tutorials, or libraries for making SDL-based particle systems? I've searched these forums but I really don't like the google search thingy :) Thanks in advance!
The thing about particle systems is that they are such an abstract element, that it realy doesn't matter what you use to render them.
As for not liking google, that's your problem, not ours.
As for not liking google, that's your problem, not ours.
HxRender | Cornerstone SDL TutorialsCurrently picking on: Hedos, Programmer One
From what I know, SDL has no built-in support for particle systems. So really how you'd implement it depends on the power of your image loader/renderer. If I remember correctly, you have to manually implement features such as alpha-blending, rotation, resizing, etc.
Because of this, I'd say any tutorial on particle systems would do.
Since you won't Google for it, I tried for you and found these articles:
http://www.cs.wpi.edu/~matt/courses/cs563/talks/psys.html
http://www.siggraph.org/education/materials/HyperGraph/animation/particle.htm
http://www.devmaster.net/articles/particle_systems/
Those should tell you everything you need to know, and probably more.
Because of this, I'd say any tutorial on particle systems would do.
Since you won't Google for it, I tried for you and found these articles:
http://www.cs.wpi.edu/~matt/courses/cs563/talks/psys.html
http://www.siggraph.org/education/materials/HyperGraph/animation/particle.htm
http://www.devmaster.net/articles/particle_systems/
Those should tell you everything you need to know, and probably more.
Sorry :( I LOVE Google, but I don't love to search these forums with Google, since I find it harder to find what I'm looking for with it than with the forum software search feature.
And I did google some for it, and thanks for those links :)
And I did google some for it, and thanks for those links :)
God, this feel so evil... Here's some code you could take a look at. Looks like it works now [grin]
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