Economy system
Hi! I'm trying to make a business sim but right now I have no idea on how to implement an economy system. Are there any tutorials on that topic? I also would need infos on how to program AI opponents in business sims. thanks, Martin
I think the best approach to this is to first get a good handle on basic business principles. Supply and demand, cost vs. expenditures, that sort of thing. My guess (?) would be to program your AI to examine these kinds of things and make the appropriate comparisons. If the company is loosing money, it may need to cut costs from somewhere. There are many ways to do this, so maybe start out with a list of things that could be scaled back (advertising, number of workers, etc.) and then give them priorities. I think that once you develop the model for how a business runs, and what can and cannot be done, you'll understand what your AI needs to do.
Do you really have *no idea* how to simulate an economy? Why then would you want to do a business game in the first place, if you don't have some insight you want to bring to the design?
I toyed with this type of concept after taking Macroeconomics in college. I suggest taking the course. On the other hand, try creating a unit that simulates normal human buying habits. Instantiate it a few thousand times and make that your populus. Perhaps the player's job is to adjust parameters so that the economy doesn't get out of hand and eventually crash? Doesn't sound too bad, but from what I remember from college, economics is maddeningly boring. I can't see a game purely based on it being much more entertaining (hence the reason I dropped the idea in the first place).
Quit screwin' around! - Brock Samson
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