- This is a mystery and romance story involving a war fought by three races that had been long frozen and forgotten. While peace was beginning to emerge above, below the thin crust lied the unfinished battle. In this game you play a human recovered from the frozen layer. Because of you, the inhabitants above are starting to question their history and peace. Although you have very limited power, you play a key role in how the history will be interpreted.
Will you let the frozen war resume? Will you be able to dissolve the war? Or will you let the world be frozen once again?
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The three races are represented by three main npcs whom you can form a relationship. The descriptions in parentheses are the possibile identities that you can discover.
Krystal - An annoying, noisy, nostalgic human girl that has been awakened along with you. While the relationship between you two is unclear, she seems to have retained more memory about the past than you have. (She is your former lover that had sacrificed herself to remind you of your revenge. Now, you have lost any memory of her, and she is trapped in a different body. She wants you to remember her, but doing so would also make you remember the agony of the past.)
Shamila - - A kind, warm, lovely researcher from the magical race Cincra. She is involved in the excavation project that has uncovered you. She has way less interest in you than the power within you documented vaguely in the ancient text. (She belongs to a secret bloodline that inherented the forbidden history of the conflict between two of the three races, eventhough her heart is kind and benevolent, she must uphold her inheritance as the most fierce assasin of the Cincrian, in the event that the history would be uncovered. Her target of assault is not you, but Frequency.)
Frequency - An short-fused, aggressive, and erratic techno race TaraSuh law-breaker and hardcore racer. She is serving at the excavation site as a punishment, but does not give a damn to the project nor you. She is a vulnerable target and mysteriously dies near the beginning of the story if nothing is done. (She has no hidden identity. She is who she is. She has identity and emotional problems that can be discovered by you, but otherwise no hidden identities. She is most affect by you and the many yous that exist in the realm of parallel possibilities.)
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This game story is a multi-plot story with non-static past, non-static future, and non-static present. The landscape of the plots can be viewed in two aspects: Time and Existence. The Time axis includes past, present, future. The Existence axis includes reality, possibilities, and dreams. Nine characters are used to theme the permutations of these axses:
Wyruka - reality of the past. The Cincrian heavy siege units that set most of the inner world aflame. The Wyruka is a flying creatures augmented with destructive magical firepower, they are the zenith of Cincrian judgement.
Demon form - possibility of the past. The demon form of you that was taking revenge of the earth destroyed by Cincra and TaraSuh.
Templar - dream of the past - The next generation mobile units of the TaraSuh that will withstand and counter the attacks of the Wyruka. It was frozen before it was deployed.
Luth - reality of the present. Father of Frequency and the director of the excavation project, a former member of the Cincra in exile.
Cherro - possibility of the present. Shamila's grandmother and trainer.
Cryo - dream of the present. The 'ice' that has been sealing your memory and dreams. If you break it you will remember what happened. You ordered Krystal before you were frozen to bring you back to the cryo to break it to unseal your power.
Angel form - reality of the future. The angel form of you is what already happened in the future that made the past happened the way it happened.
Hoplite - possibility of the future. TaraSuh heavy 'infantry' that could not hold the offenses of the Cincra siege nor the demon form. However they are able to finish the war where it left off.
Surah - dream of the future. Shamila's dead mother. To be reunited with Luth in the future in the realm of the impossible.
Each one of these characters hosts a mystery that are connected with one another to form the three basic endings of the multiplot storylines for the three main characters, where the standard storyline of Krystal represent the string of realities; Shamila represents the string of dreams; and Frequency represents the string of possibilities.
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Gillieon - The seductive, elegant, sentient spy robot belonged to Luth that appears to be another human uncovered from the frozen plane. She has a deep understanding of dreams and seems to be unexplanably attracted to you. In terms of the gameplay, she is the RNPC that the player would most likely end up with if the player has no clue what is actually going on in the story. She also serves as the hint-giver of the game by explaining your dreams.
Pluffy - Shamila's pet. A fuzzy little creature that is able to hypnotize. Your relation with this creature accumulates across different gameplays. At a certain familiarity level, you can use it to hyponotize the RNPC to make them do certain things or tell you certain secrets. This is an implementation of an handicap system. Handicap as in 'you suck so much you need some serious help.'