3D Game Engine Programming
Does anyone know some tutorials on 3d game engine writing? I would like to know how to organize code and implementing stuff and algorithms....
Hmmm... na, i don''t think so...
c''mon.. you can''t teach how to write a 3d engine in a tutorial! Learn Opengl or Direct3d (Opengl!!!!).. Think 3d and read read read all kind of tutorials...
good luck,
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
c''mon.. you can''t teach how to write a 3d engine in a tutorial! Learn Opengl or Direct3d (Opengl!!!!).. Think 3d and read read read all kind of tutorials...
good luck,
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )
I have actually begun writing an over-arching article on basic 3d engine design for d3d. Only problem is, it looks to be about 20-30 pages long. Is there interest for that here? It wouldn''t talk about implementing an actual game (far too user-specific!) but it would talk about how to implement objects, object hierarchies, motion, etc. What do y''all think?
I''m in favor of any and all tutorials. The more information available on differing methods of organization and design of 3D engines, the better. Sign me up!
____________________________________________________
"Two wrongs do not make a right; it usually takes 3 or more."
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"Two wrongs do not make a right; it usually takes 3 or more."
Some mistakes are too much fun to only make once.
Never anger a dragon, for you are crunchy and you go well with brie.
BeanDog: I''d be very interested in your tutorial. 3D Object managing and stuff is just what I want but can''t find anywhere.
Frank
Frank
I have just released the full source-code of my C++ 3D Game Engine.
You can find it at: baskuenen.cfxweb.net/ooengine.htm
You can find it at: baskuenen.cfxweb.net/ooengine.htm
Read the ''Portal Engine'' series of articles at flipcode.com, it describe everything you need to know to write down a Portal based 3D engine, and explain various stuff and other technics you might want to test or use instead/with the Portal stuff.
Building an engine takes time, you should learn the theory, hardware tech and API calls before being able to make a good and fast 3D engine.
Good luck.
-* So many things to do, so little time to spend. *-
Building an engine takes time, you should learn the theory, hardware tech and API calls before being able to make a good and fast 3D engine.
Good luck.
-* So many things to do, so little time to spend. *-
I have some introductory articles on lots of random topics on my site Delphi3D (look under "3D engine dev."). They don't dig particularly deep, but they should help you decide what kind of general features you want for your engine. Then you can look elsewhere for more detailed information.
I should really add an article about how all these various things work together, but it's hard to give information that applies to all kinds of engines...
Good luck!
Tom
Edited by - delphi3d on November 7, 2000 8:58:10 AM
I should really add an article about how all these various things work together, but it's hard to give information that applies to all kinds of engines...
Good luck!
Tom
Edited by - delphi3d on November 7, 2000 8:58:10 AM
Tom Nuydens delphi3d@gamedeveloper.org www.gamedeveloper.org/delphi3d
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