All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
23
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to General and Gameplay Programming
Advertisement
How to import *.3do files to D3D?
General and Gameplay Programming
Programming
Started by
Possibility
November 06, 2000 12:32 PM
-1
comments, last by
Possibility
24 years, 2 months ago
Possibility
Author
122
November 06, 2000 12:32 PM
Hey, anyone know of any web sites that explain the *.3do file and how to import the objects in them into my d3d game? Thanks Possibility
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
drawing lines in SDL
For Beginners
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Advertisement
Recommended Tutorials
How To Make Games Without Programming
General and Gameplay Programming
Creating Minimal Pixel Art with Photoshop (Part 3)
Visual Arts
Unity CPU Optimization: Is Your Game… Draw Call Bound?
General and Gameplay Programming
Vulkan 101 Tutorial
Graphics and GPU Programming
SSE2 for Dummies (who know C/C++)
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top