3D RTS Games
Folks,
I am looking to create a 3D RTS game. The question I have is what type of mapping system do I use.
Do I use a 3D tile based system? If so, how do I implement this? WHat does a 3D tile system entail?
Do I just render the scene and keep a height map?
I understand the theorey behind a 2d tile mapping system, but I want to create a 3d game with mountains and hills and with the ability to rotate the camera and what not. What kind of mapping system do I use?
Any ideas / suggestions are very much appreciated.
Thanks,
Mike Hocking
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