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Original post by Wavinator
-Outfit / customize your rig. Trade speed for armor, or fuel for ammo.
-Different chassis that handle differently (like the cars in Grand Theft Auto)
-Different provinces, different routes. No map data for some parts of the country (lost after the Fall)
-Different laws in each province. Hallucinogenics are fine in the Republic of Texas, but outlawed in Calzonia.
-Each city has at least one unique commodity. Some cities have hidden commodities, and you have to do a mission or something before you get access to them.
Yup all of the stuff that your use to in the traditional space trader... is in here. Only difference is that it''s land based.
The fun thing is going to be designing all the extra equipment for the rigs. Each city having at least one unique commodity is an absolute must! Geographic location will have an impact on what the commodity is as well as some history of the area.
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-Random maps
Not sure about random maps... see my previous post.
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-Contracts that have time limits. You can check your map before you accept, though, to see if you even have a chance to get there on time. But it would be about how fast you could drive through over messed up terrain. There would be severe penalties for failure (maybe even physical, rather than financial, if dealing with the Syndicate )
This is going to be the big part of the biz side of the game. Of course it can work itself into the driving part of the game as well. I can imagine a contract that last for a month and you have to deliver X ammount of gadgets... if you fail you have to pay the cost of the gadgets. And the computer AI is all the way trying to keep you from making the delivery
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quote:Good questions. All need to be worked out.
I''d spend a lot of time thinking about competition, btw. How do you build a successful shipping company? How does the compeition respond to you? What are there ways to beat your competitors? What AI do they have? I say all this because a big part of the game will be competiting. You could even implement a kind of derby combat with opponent rigs, where you try to drive them off the road our outrace them before they reach a city you want to trade / sell at.
(This is a kick a$$ idea!)
Dave "Dak Lozar"Loeser