Quote:Original post by logain ummm....no one likes Total Annihilation and everyone likes Starcraft? Pfft... I like both of 'em.
And does no one like the Baulder Gate series? I enjoyed those more then Bethseda's games. |
I havn't played Total Annihilation, so I can't really make any judgement on it, although I've heard a lot of good things about it, so it's probably something I'll try to pick up a copy of sometime. Any particular features you'd recommend I look out for?
I listed the BG series.
Quote:Original post by Oluseyi Not a single sports game on anyone's list. Interesting. |
I don't really like the whole concept of sports games personally - these are things you can attempt in real life - sure, you might not be as good as you could be in a game, but you'll get real benefits in fitness in addition to the fun of playing.
That being said, I'm sure there's some excellent sports games out there, with some very interesting features.
Quote:Original post by Oluseyi *snip* There's a much bigger audience out there that clearly hasn't been captivated by any of the games you've mentioned. Why? What do they want? How can we deliver it? Can we deliver it? |
Some excellent points there. Some excellent designs could probably be created by starting with absolutely no reference point, finding a single idea, and expanding from there into something with workable gameplay, without trying to fit it into a genre or category, or comparing it to existing games. On the other hand, this could equally as easily produce some very bad games.
Also, an addition to my list:
Pente: A two player boardgame (apparently it can be played with additional players, but I havn't tried this, and aren't sure if there are additional rules). Players take turns placing tokens on the board. Victory conditions are either being the first to get 5 tokens placed in an unbroken straight line (running in any direction including diagonals), or capturing 5 pairs of the other players tokens. Tokens can be captured by placing a token on each side of a pair of the other players tokens, as illustrated here (player one takes a pair of player two's pieces in each diagram):
* = p1 token, @ = p2 token, - = empty space--*-- ----- ---*- --@-- ----- --@----@-- *@@*- -@-----*-- ----- *----
Although the rules are very simple, the game is quite challenging, and can require quite a bit of thought, particularly if both players are of roughly equal skill.