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Ten games every designer should play

Started by March 10, 2005 04:41 PM
224 comments, last by Ronnie Mado Solbakken 12 years, 9 months ago
Quote:
Original post by Oluseyi
Not a single sports game on anyone's list. Interesting.


Five sports games every designer should play

1. Hotshots Golf (ps1)
- The coolest golf game I've ever played
- Simple, yet entertaining and fun
2. Gran Tourismo 1 (ps1)
- Racing redefined
3. NBA Jam (sega/gameboy)
- First 'FUN' basketball game
- "Is it the shoes?", "He's on fire", and other great announcer quotes
4. Mutant League Football (sega)
- Football with a twist
- I'd love to see a 3D version of this!
5. Road Rash (Sega)
- Sports Bike racing with a twist

One thing that I have noticed is that the Sega Genesis console has had the most innovative games, IMO. I'm sure someone will argue me, but if you really look at all that has come from there, there has been some great stuff.

- Drew
Why has no one mentioned metroid prime? That game was beautifully designed and told a story without any words being spoken at all.
Mike Popoloski | Journal | SlimDX
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as i read through the threads i also saw noone mentioned metroid prime, until the previous post. anyways heres my list (no real order):

|||Metroid Prime||| - Best ever level design EVER! an absolute beauty for a single player FPS

|||COUNTER-STRIKE||| - this is the most beautiful online FPS every created, def can not be beaten (using steam). or Golden-eye for consoles, an awesome action game, ummm.

|||Diablo 2||| - Always different but never alien, sooo many hours of my life taken away, but so damn well worth it.

|||Age of Empires 2||| - very well balanced tacticle simple RTS game

|||Jumper Redux||| - free to download, VERY addictive, ULTRA challenging game. sorry if you lose your hair from ripping it out :P

|||Pokemon||| - Yes I've played it and damn is it good

|||Unreal Tournement 2004 (the demo lol)||| - have got the full game, but still think the demo has got everything so well done. this is a 'one idea' game, meaning there is one really impressive design concept thats never done before (i think), and everything else is the same but with just some personal modifications.
Quote:
Original post by Oluseyi
I don't have a list. I don't care what you have or haven't played; I care a whole lot more what questions you're asking, who you're talking to and what you're trying to do. In fact, I fear that some of this may be harmful because of the calcification that occurs from repeated exposure - overexposure? - to a similar design. For instance, there are dozens of number-crunching, stat-based "RPGs" on various lists, which increases the likelihood that you (the reader of these lists and player of these games) will create yet another number-crunching, stat-based RPG.

*yawn*

There's a much bigger audience out there that clearly hasn't been captivated by any of the games you've mentioned. Why? What do they want? How can we deliver it? Can we deliver it?

Those are the questions I would like to see asked, rather than serving the same answers up again and again.


This is a good point. While a lot of these games are very good, and I have played most of them, I think it's more important for game designers to play a larger variety of games than any set in particular. For example, I'm playing Unlimited Saga right now for PS2. It is extremely difficult, very confusing, and the controls are quite incomprehensible. However, getting past all of that, there are some really interesting game design ideas buried in it, and playing an RPG so different from most of the ones I'm used to is pretty cool. I can see things that are original and fun, and what doesn't work and isn't fun. Otherwise we risk getting stuck rehashing the same ideas all the time.

tj963
tj963
I guess all I'm meant to do is post my own top 10 list, ain't I? ;)

Although I'm going to go for different genres.

Do DonPachi
Warning Forever
Puyo Puyo
Bejeweled
Typing of the dead
Boulder Dash
Ikaruga
Metal Slug
Wiz'n'Liz
Lemmings

is all I could think of.
1. the Gothic-series:
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for having the most realistic and detailed sourrounding in an RPG you've ever seen. It's just fun to walk arround in the environment without doing anything particular to solve the story, just relaxing in the landscape.

2. Civilization:
----------------
You can learn from this game how to make people addicted to games. Very well balanced strategy-game which guides you through all stages of civilization.

3. Dangerous Dave:
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Though absolutely stupid level-design it makes curious what next level will come.

4. Ultima 7:
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You can bake your own bread in this game :)

5. System Shock 2:
------------------

Normally I don't like sci-fi, but system shock has such a thrilling story, that I didn't want to stop playing.
www.gamelib.de -- Your source for game-development
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Any game now is based in old ideas. For a designer, you should go to the roots.

Starflight I and II for PC - You will only know this game if you are an (old) fan fo space games and played in your 8088. Electronic Arts.
Starcontrol - Yeah... many people still make clones of this one.
Master of Orion I - Space strategy. Liked the Black Hole weapon.
Pirates! - The original Sid Meier game.
Civilization - Sid Meier does it again.
DuneII The Building of a dinasty - The first RTS by Westwood.
Pacman - But I liked MrMunchkin for Oddisey where dots run away from you.
Barbarian - Commodore64 - far before any Street Fighter game.
Racing Destruction Set - Precursor of many race/kill games.
Mechwarrior I - Play on a mech made with 50 polys at most.
Archon - Chess with living pieces. Spanned many games.
Wolfenstein - The first FPS.
Orbiter - First space simulation of a space ship. Very Very technical. You even controlled the arm!

And the game that had em hours and hours playing... if anyone remembers this one he is on my league...
Alley Cat - IBM

Luck!
Guimo



I didnt mention

All games by the Bitmap Brothers (Xenon2, God's, ...)
-----------------------------------------------------

Very unique style Jump,n,Run and action games.
www.gamelib.de -- Your source for game-development
Quote:
Original post by Darkneon
I would add: Super Ghouls 'n Ghosts on the SNES.


That's a real HARD f*cker of a game!! I can't even get past the first screen.

Well this is another 'I like this game best' thread but I would like to add (if anybody actually reads this): Rayman 2 by Ubisoft. My favorite DirectX 3d game of all times, mainly because of the story, game play and level design.
I read it :) Another one:

Gex Enter the Gecko (the 3D version)
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Great comic-style-feeling in a 3D game.
www.gamelib.de -- Your source for game-development

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