Can I load a model created by 3dMAX in OpenGL?
I have a question: can I load a model created by 3dMAX? I read tutorials carefully, but only find a example which load a Milkshape 3D. Please give me help: some examples or some hints! Thank you.
If you find .3ds a bit intimidating try .obj, it's a more general 3d format, most modeling software can import and export .obj as default where only a few can do .3ds by default.
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ASE export works as well. It's especially intersting because it's an ASCII file format which you can figure out by just looking at it using notepad[smile]
Quote:
Original post by lc_overlord
If you find .3ds a bit intimidating try .obj, it's a more general 3d format, most modeling software can import and export .obj as default where only a few can do .3ds by default.
Can you give me some tutorial or examples about .obj?
If you are willing to shell out the money, Gametutorials.Com has a .3ds tutorial as well as an obj tutorial. Then there is this free loader for 3ds from APRON. GameDev has a tutorial on .3DS as well here. Other than that you can search google some more for additional tutorials.
- Drew
- Drew
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