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Original post by GameStudioD
Well, original ideas are few and far between. It would make sense that discussion of them is limited. Additionally, people have a comfort zone, innovative ideas are out of that comfort zone and are harshly ridiculed. People are scared of new ideas. This is true in general, not limited to gamedev.
Imagine if the designer of Katamari Damacy posted his idea here. The game is fun, but the idea is way, way out of the box. His idea would have been blasted and he would be laughed off this forum. Maybe even somewhat discouraged.
I don't think it's necessarily a case of being 'scared' of new ideas, but not being able to relate to them at all when presented in writing.
The problem with discussing truly original game ideas is that it's very hard to judge what is fun and what isn't, what works and what doesn't, because there's nothing to relate it to. This makes it hard to discuss on any level beyond "that sounds interesting, let's see a demo". Let's face it, "A game where you start off with a little ball thing and roll it around collecting scenery and getting bigger" sounds fairly lame on paper. You really have to play it to appreciate it. In any case, it's hard for anyone to really offer advice on how to improve the actual design details, because there's not a lot to compare it to.
On the other hand, there is still an enormous amount of room for innovation and growth within established 'genres' - but since the basic concept is much more familiar, and there is plenty of experience of things that work and things that don't, it is easier to have an actual discussion about it. As a result, discussions about games that can be classified within a well understood genre tend to elicit more responses and stay alive longer than those that can't.