Oh no Nehe hasn''t sent me the source to fix it yet, but I do have some nice things added I took ThomW''s advice and implemented the space bar now lets you instantly drop the block plus there''s a transparent version of the block at the bottom to guide you.
http://delts.virtualave.net/dropblox32.zip
DropBlox feedback
Hey there,
I love this game, much better than any tetris I have ever played (yeah, I haven''t played many). There is really only one problem I see and that is the sensitivity of the controls. I think you should increase the delay because on the later levels, I get fast and a lot of times the block keeps spinning around. Or, you could make it so that the up key can only be pushed one time and then has to be pushed again so that this doesn''t happen. That was just some easy stuff I had to point out. What would be fairly cool would be a spinning version of the preview block.
About the background thing, it is 3d right? I didn''t think you could use an ortho and perspective view at the same time.
Anyway, nice game. I plan on making one in the near future also, it''ll probably be an asteroids-ish clone. More info at a later date.
aLi3n
I love this game, much better than any tetris I have ever played (yeah, I haven''t played many). There is really only one problem I see and that is the sensitivity of the controls. I think you should increase the delay because on the later levels, I get fast and a lot of times the block keeps spinning around. Or, you could make it so that the up key can only be pushed one time and then has to be pushed again so that this doesn''t happen. That was just some easy stuff I had to point out. What would be fairly cool would be a spinning version of the preview block.
About the background thing, it is 3d right? I didn''t think you could use an ortho and perspective view at the same time.
Anyway, nice game. I plan on making one in the near future also, it''ll probably be an asteroids-ish clone. More info at a later date.
aLi3n
Don''t download the one from this site download the one from my link (it''s in the post right before yours) I have added better keyboard control as well as other things:
keys (I didn''t have time to make a new readme)
up - rotate
down - move down fast
left - move left
right - move right
+ and - on numeric pad - brighten/darken 3d background
space - instant drop
p - pause
keys (I didn''t have time to make a new readme)
up - rotate
down - move down fast
left - move left
right - move right
+ and - on numeric pad - brighten/darken 3d background
space - instant drop
p - pause
The ATI fix is in lesson 29, the lesson just released. Look for code having to do with fullscreen mode.
Do you have the atiproblemfixed?
u wouldnt understand a german quote :)
Sorry Prince, here''s the deal. Right now I''m drunk as pizz about to go to a concert for a local band my friends are in called Tango9, they''ve already given me a demo of their stuff and gave me permission to bust out the turntables and do a remix so I can have a phat song plus a title screen (that''s what the music will be used for). So give me a few nights to implement this code, and it''ll all be sweetness.
Thanks Jeff, now that I got ya here could you post something in your news informing people about the newlink? It''s of course http://delts.virtualave.net/dropblox32.zip I''m still getting emails about the old version with bad keyboard support plus I''m putting out a new compile just about every night at that address. If you want to help with some gfx for the game please let me know dude.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement