Host Migration Strategies
Working on a multiplayer turn-based RPG and I'd like to have the option for host migration so the game doesn't stop if the host is somehow disconnected. I am obviously using a client/server model so I'm thinking about just sending out a server state packet every second or so that just sums up the entire game state as the server currently sees it. If the server stops sending packets then a client is choosen to become the host and it just uses the last server state packet it recieved. Are there articles I can read that discuss this topic, or can anyone offer up some helpful advice to avoid some of the more common pitfalls? Thanks.
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