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Rendering Models

Started by November 02, 2000 06:39 PM
-1 comments, last by Spanky 24 years, 2 months ago
I was wondering how people are rendering their models? IE - using a BSP, or z-buffering, or whatever technique you us. I have seen a few people say they use BSP''s but that seems like it would create a lot of nodes if your model has upwwards of 1,000 polygons. Any suggestions?

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