Networked action game resources.
I am planning to work on an simple multiplayer action game to gain more experience with multiplayer game programming. Specifically, the game is a 2d "tank battle" game, where each player gets a tank and can drive around and shoot at other tanks. I am programming it for the sole purpose of learning how to program multiplayer games. I already know how to use sockets/udp/etc... but I am much more fuzzy when it comes to game-specific concepts like synchronization, client/server relationships, etc... I found a few good matches on google as well as gamedev, but am looking for more - anything that is relevent to coding a simple action game. So can anyone recommend any articles/books (be them online or in print) BESIDES the ones on this site? Thanks! - Fuzz
Um. I HIGHLY recommend checking out the Zap example game in the TNL library (http://www.opentnl.org) -- it is a 2D vector graphics space game that shows off a complete client/server action game with fairly optimal packet utilization, client-side prediction, interpolation, extrapolation, networked physics, etc etc, blah blah blah. Within Zap and TNL are the sum total of (almost) all I've learned about networked game programming over the last 9 years.
- Mark
- Mark
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