Advertisement

3d collision dedection recommendation?

Started by February 16, 2005 08:41 AM
1 comment, last by soconne 20 years ago
Hello to everyone, i have just arrived to Nehe Forums ;) I'm planning to implement/use a collision dedection logic in my project (education). Because of the time limit of project, i don't want to enter to direct physic rules and a big physical motor :D However, i know that i have to use a little physics for "only other force" gravitiy and for tracking path.. What i want to ask is, is it possible to implement a collision dedection mechanism for specific objects, NOT LIKE A GENERAL MOTOR, in a short period in OpenGL? And i'll be glad if you may give links/documentations/whitepapers, etc.. about that. And finally, i would want to hear your recommendations about implementation topic ;) I have to add i'm new to collision dedection and i'm "a" little new to opengl but i'm not new to coding :D
Well, in general colision detection has nothing to do with openGL. They can and should work totaly by themselfs.

You could try to implement Elipsoid Collision Detection by Fluid Studios for start.
You should never let your fears become the boundaries of your dreams.
Advertisement
I know how much of a pain it is to find a good collision tutorial and then implement. I downloaded the best collision code I've ever seen without the problems of getting stuck in walls, ect...

You can download it here
Collision

I found it on someone's website a while ago, but I no longer have the link. But its very straightfoward and seems to use the math routines from gametutorials.net
Author Freeworld3Dhttp://www.freeworld3d.org

This topic is closed to new replies.

Advertisement