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Lightweight GUI for opengl app

Started by February 10, 2005 05:08 AM
6 comments, last by darklordsatan 19 years, 7 months ago
Hi folks, Search is disabled, so I’ll post a question. Probably been asked a million time, so apologies in advance. I’m looking for a simply light weight GUI to add to my openGL app. I want something that will just let me spawn dialogs etc, not turn into an MFC clone. The base of my system will be SDL/openGL, I do not want to let a GUI framework handle the updates, the GUI should only handle its own updates (happy to multi thread, long as I can communicate with the framework somehow). Cross platform is a must to. I like FLTK (not sure it suites my needs yet), GTK looked a bit heavy. Any other ideas I could look into? Cheers ched
Check out the OGRE engine that was posted here on the main page. It has a link to the GUI library it uses which by all accounts is *sweet* (with screenshots ;) )

g/l
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You can use the gui without using OGRE as well, as it has an opengl driver.

www.cegui.org.uk
you could try glui..
Gigi. http://gigi.sourceforge.net/ :D
Thanks for the ideas guys. I'm going to investigate them when i get home from work! Had a quick look at the cegui, it looks quite neat really. Not sure about its size yet thought. Has anyone here used it and have any comments on it?

I had expected the QT, GTK etc suggestions, i'd not thought to look at purely opengl implemented GUI's. Are there anymore?

cheers
ched
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If you are looking for pure GL UIs i can recommend GLGooey.
Very nice API, skinnable.

http://glgooey.sourceforge.net/

regards,
stephan
Quote: Original post by stephanh
If you are looking for pure GL UIs i can recommend GLGooey.
Very nice API, skinnable.

http://glgooey.sourceforge.net/

regards,
stephan


It awesome, not to say the fact that its released under zlib/png license (a.k.a not GPL/LGPL "zealots" as stated in a recent post round these forums)

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