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A "KILL EM ALL!!!!" Bloodthirsty End Game Mode

Started by February 10, 2005 04:30 AM
21 comments, last by Wavinator 19 years, 11 months ago
Quote:
That's exactly what I was thinking of. After the game is over an infinite dungeon would be unlocked where you could just kill endless amount of enemies. If these enemies were unique variants found in the actual game and got progressively stronger to go with your growing party, then all the better.


Kind of like a score based mini-game? Where you could post the number of monsters killed to a website for bragging rights.
Quote:
Original post by capn_midnight
I think it could be done on the single player side, but it would be incredibly difficult to pull off. Like I said, variety is the key, how do you achieve variety in a static game?


Have you every played Phantasy Star? Some, like myself, find the version for the GameCube to be ridiculously addictive. What they've done is create environments which feature specific monster types that you get used to using certain tactics against. Later, they wildly mix and match those types.

What you get is a lot of interesting variety due to the unexpected waves of teleporting enemies and mixed tactical considerations. There are combinations that you can take out without a problem, and then there are combinations that are downright lethal. Because it's a regular part of the game that monsters teleport in waves, you can find yourself far away from safe areas when they do saying "Oh #*$*! not those two together!!" Even a silly combination, like a Del Saber (nasty hit point stealing dark swordsman) and Rappy (Chocobo rip off) can be lethal, as the Rappy interrupts your movements while the Del Saber cuts you up.

It doesn't, of course, match playing versus a human, but unfortunately humans have their own drawbacks (like cheating and poor sportsmanship).

I think both can be equally entertaining.

--------------------Just waiting for the mothership...
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Just a thought: What about an end game mode which reused all the levels and gave them Gauntlet style teleporters? The spawn rate could be set by some difficultly level, and the "destroy the teleporters to survive" aspect would give an objective on each level.
--------------------Just waiting for the mothership...

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