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chat and fps

Started by January 22, 2005 09:18 PM
1 comment, last by hplus0603 20 years, 1 month ago
I was wanting to make a 3d chat room. Where people can choose a model to represent themselves and move in a 3d enviroment, but be able to chat reliably. So what protocol would be good for this? Does a fps type game use the same protocol as a chat server? And if not, do I need to use two protocols at once? Is this even an option? Would the way fps type games (half-life, quake, doom) let players talk to one another with a little chat input, work for what im wanting to do? Any advice would be greatly appreciated.
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So what protocol would be good for this?


well i would think they would use tcp for chat cause if u us UDP u could lose some text typed in by other clients.

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And if not, do I need to use two protocols at once? Is this even an option?


as for that, i have no idea. try looking up on google how the pros do it, or here at gamedev.

hope that helps
Jake
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Protocols currently in use for these kinds of applications, that I know about:

There View Protocol: There.
Streaming 3D: Second Life.
AIM/Yahoo Text: IMVU.

enum Bool { True, False, FileNotFound };

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