Beggining networking with C++.
Okay I have made different networked programs in the game engine sphere. I have also made games in C++. I was wondering, does the standard C++ library come with header files that allow networking two or more computers together? If so, how would I use them? [EDIT] This is not just for game programming. [Edited by - kelcharge on January 22, 2005 9:12:39 PM]
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Quote:No, not directly anyway.
Original post by kelcharge
Okay I have made different networked programs in the game engine sphere. I have also made games in C++. I was wondering, does the standard C++ library come with header files that allow networking two or more computers together? If so, how would I use them?
However there's plenty of portable networking libraries around and most systems provides some BSD sockets compatible (mostly anyway) interface.
i love RakNet. check out the Forum FAQ for a complete list of libraries available.
[Edited by - hplus0603 on January 22, 2005 9:02:08 PM]
[Edited by - hplus0603 on January 22, 2005 9:02:08 PM]
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There are a number of free networking libraries that simplify the process of creating multiplayer games. Some popular ones are Raknet, Enet and HawkNL – check the Forum FAQ for links and more information.
If you don’t want to use third-party middleware you can explore Winsock – the headers come default with your C++ compiler. Winsock is low-level and allows you to manipulate sockets etc.
Hope this helps,
Jackson Allan
[Edited by - hplus0603 on January 22, 2005 9:43:25 PM]
If you don’t want to use third-party middleware you can explore Winsock – the headers come default with your C++ compiler. Winsock is low-level and allows you to manipulate sockets etc.
Hope this helps,
Jackson Allan
[Edited by - hplus0603 on January 22, 2005 9:43:25 PM]
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