short m_c = m_g_m_b_n( o_d->o.m.i, /******************/ n, /* */ o->o.r_p, /* o o */ NULL, /* \ <> / */ N, /* \________/ */ o_g_n_m(o_i), /* */ T_F(o->o.f, _o_m_b), /******************/ m, m_m_c);
Also, the Marathon 2 source released by Bungie has some classics in it. Some I found just now:
this is not your father's texture mapping library.(in fact it isn't yours either, dillweed)
- Friday, June 16, 1995 9:12:50 AM- I am completely fired. And a complete f***ing moron. The revert game information is stored in stale pointers, which is crack, because they are pointing into random stack memory. This is completely evil, totally stupid, and I feel ridiculously dumb.
Censored by me.
[Edited by - Neex on January 17, 2005 5:30:08 AM]