15~17 fps on a PIII 600 w/ 128MB & TNT2m64
BTW - this is a custom board, not UBB. So the UBB code doesn''t work. Use html to make links
Check out my 3D tile engine please
Dood I got a blankscreen then it went back to windows bro.
sorry.. i have p3 450 64mb ram 32 meg tnt card
to Code, or Not To Code
sorry.. i have p3 450 64mb ram 32 meg tnt card
to Code, or Not To Code
to Code, or Not To Code
October 24, 2000 08:40 PM
Me too. Went black, then it''s back to windows.
Win98 SE
500 MHZ with Voodoo3 2000 with 3-5 month driver.
DirectX 7
Win98 SE
500 MHZ with Voodoo3 2000 with 3-5 month driver.
DirectX 7
my comp: celeron 333 256ram 32mb diamond viper windows2000
fps: 8-10
yesterday is history, tomorrow is a mystery, today is a gift... -TapRoot
AIM screen name: StarCraftIsEvil
fps: 8-10
yesterday is history, tomorrow is a mystery, today is a gift... -TapRoot
AIM screen name: StarCraftIsEvil
October 24, 2000 08:58 PM
Not bad I got somewhere between 11-12 fps on a Celeron 500/128 MB RAM/32 MB RADEON DDR.
I have an nVidia GeForce 2 32MB
CPU: P3 600, 128 MB memory
Win 98
with lighting engine: 15 frames
without: 26 frames
CPU: P3 600, 128 MB memory
Win 98
with lighting engine: 15 frames
without: 26 frames
I got the black screen thingy too....
I have a 32mb Matrox G400 Max, running W2K w/ Dual Celeron 600''s and 128mb of ram.
I have a 32mb Matrox G400 Max, running W2K w/ Dual Celeron 600''s and 128mb of ram.
=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=Michael Cooper (Norvain)leviathan3d@hotmail.com Leviathan3D Engine/LeviathanCE PPC Enginehttp://leviathan3d.cfxweb.net
10-12 FPS, Dual Celeron 466, 192 megs ram, TNT2 Ultra.
The cow is solid black, dont know if it is supposed to have textures or not.
What are you trying to do with the engine so far? I noticed that all of the tiles were flat. Are you going to make the terrain curved?
The cow is solid black, dont know if it is supposed to have textures or not.
What are you trying to do with the engine so far? I noticed that all of the tiles were flat. Are you going to make the terrain curved?
It was just a very early tile engine. I got some tiles to show up on the screen and I got it to import 3D objects from a file (the cow) and I can replace the cow.03d file with another of another type and load and display that object then. And I got cool moonlight effects on the water tiles (atleast I think there really cool).
I just wanted to know what people got for a frame rate, I and see its about 5-15fps on the average (which isnt to good). I just wanted to compare others to mine so that if I can get mine upto 60-75fps then most others will have somewhere around 20-30fps which is good enough (for me atleast).
Right now the program is going through a tile array size 80x60 tiles with 2 triangles per tile = 9600 triangles + 5804 triangles in the cow. The cows normals arent comming out right so that is why it is solid black.
What i have to do now is create a routine to just draw the tiles that are on the screen and only draw the cow when it is on the screen, plus I will put all the terrains into a single texture and then only use the portions of the texture that i need per tile instead of doing a texture switch every single tile. My goal is to basically make a civ2 like map but have it like you see (the nice 3D look), and to include more tiles types like moutains and such, but i dont want that roaling map type like in alpha centauri. And then I have the models like the cow that i can import (but with only like 50 triangles instead 5800) for the units in the game like tanks, planes, legions, frigates ect... So I can have nice 3D rendered units zipping around the map.
Possibility
Edited by - Possibility on October 24, 2000 10:41:37 PM
I just wanted to know what people got for a frame rate, I and see its about 5-15fps on the average (which isnt to good). I just wanted to compare others to mine so that if I can get mine upto 60-75fps then most others will have somewhere around 20-30fps which is good enough (for me atleast).
Right now the program is going through a tile array size 80x60 tiles with 2 triangles per tile = 9600 triangles + 5804 triangles in the cow. The cows normals arent comming out right so that is why it is solid black.
What i have to do now is create a routine to just draw the tiles that are on the screen and only draw the cow when it is on the screen, plus I will put all the terrains into a single texture and then only use the portions of the texture that i need per tile instead of doing a texture switch every single tile. My goal is to basically make a civ2 like map but have it like you see (the nice 3D look), and to include more tiles types like moutains and such, but i dont want that roaling map type like in alpha centauri. And then I have the models like the cow that i can import (but with only like 50 triangles instead 5800) for the units in the game like tanks, planes, legions, frigates ect... So I can have nice 3D rendered units zipping around the map.
Possibility
Edited by - Possibility on October 24, 2000 10:41:37 PM
For the peoples that dont work. Can your computers do 1024x768 x 16bit color? I used the 16bit color because I have a voodoo3 card which can only do 16bit and not 32bit. Otherwise I dont know why its not working, but that I have noticed that it maybe more likely to work on others comps if they have VC++ installed.
Possibility
Possibility
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