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Original post by Adraeus
Extrarius, Grim: The problem with defining "RPG" simplistically is that most games would accordingly become Role-Playing Games. Using such a definition eliminates more than 80% of the genre names unless, of course, "Role-Playing Game" was used as a parent category which encompasses Action Role-Playing, Adventure Role-Playing, Strategic Role-Playing, etc. Common usage demonstrates that is not the case.
Then again, most games are role-playing games, to a certain degree, just as most games are strategy games to a certain degree, etc. The problem is the attempt to classify all games into a crisp, unique partition, but that will never work. The way people classify games is a fuzzy one, and depends on the person classifying. After all, many people consider Diablo a role-playing game, while others do not.
For instance, Neverwinter Nights is mainly about a story and character development (which is actually just another part of the story, but I'll mention it anyway). It also involves a lot of tactics and strategy, puzzles, testing the player's skills and reflexes, and simulation of the world of Forgotten Realms. Still I call it mainly an rpg, and not a simulator, rts, or a puzzle game, because the story is the main point of it. If it had no story (incl. character development and all the other similar aspects that make it flow), you could call it an action game, a tactical game or whatever.
Maybe I worded my post badly. My point was not to say that all games with a story or the possibility to role-play are strictly role-playing games, but story, including, but not limited to, pre-written story, character development, having a dynamic, evolving world, those are the role-playing elements of a game. At least, from my point of view. A game that deserves to be called an rpg focuses on those aspects.
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Games are classified by their innards. There's no getting around that.
But that is exactly what I mean. And there is more than meets the eye in all games, or rather game playing sessions. I could role-play Postal 2 if I wanted to. Heck, I could role-play Windows Minesweeper if I was desperate enough. Of course, that's not the point. Postal 2 focuses on ultraviolence. I could call it real-time carnage game. Still, that doesn't mean there is no role-playing elements in it.
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Now, the questions were and remain, "What really is a Role-Playing Game (RPG)? What are the necessary components of a RPG?" What makes a RPG good is irrelevant. What are the necessary components of a game required to classify a game as a Role-Playing Game? Merely roleplay doesn't cut it.
By the way, Extrarius, a game without rules is neither a game nor a reality.
As for what really is a role-playing game, it can't be answered as simply like that, because there is no answer. There is no One True Crisp Classification of games, and if someone tried to make one, a lot of people would disagree with him. Role-playing is an element in all games, and those where it is the most distinct element are usually called role-playing games. What is required to classify a game as a role-playing game depends on who classifies.
As for what are the necessary components of an rpg, I didn't just say role-playing. I emphasized story, and I meant focusing on the story, not just having one. Story can mean a mostly pre-written story or an environment in which you can create your own story. And that or is not exclusive.
And while I do agree with you in the assertion that a game needs rules, role-playing doesn't need rules per se. Because of this, you don't need to force restrictions on the rules. A game needs rules, but the rp element doesn't impose implications on those rules.